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Example of how this is going to work.

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Post by Grey_Ham Mon Dec 13, 2010 6:33 pm

So!

This is what would happen in a typical Game.

A forum discussion would be created, and the first would have be a post by the DM with the starting situation and environment.

The players could then ask questions about the situation of, if asked by the DM, state what they would do.

We will find out the way to imbed the dice roller, but if not, we can just post screens of our dice. This will work on the honor system, so do not roll your dice more than once!

Anyways, Jeff will now help me show you what I mean. I will play the part of the DM and he the player.

***

Welcome to the wonderful and horrific land of Mulgrave! You are currently standing on an ashphalt road with a series of yellow lines running along it. Behind you you see the road streching off into the distance. To either side you see a large stone pilliar, as if a gate used to stand here, long ago. Beyond that is a grassy hill and trees.

Ahead of you, the road stretches up a hill towards a large building.

What do you do?


Last edited by Graham B on Mon Dec 13, 2010 9:42 pm; edited 1 time in total
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Post by LordVictlin Mon Dec 13, 2010 6:51 pm

I would like to watch carefully around while advancing uphill
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Post by Grey_Ham Mon Dec 13, 2010 6:52 pm

Roll a d20 to make a perception check.
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Post by LordVictlin Mon Dec 13, 2010 6:53 pm

Graham B wrote:Roll a d20 to make a perception check.

Perception: 10(20) + 3(Celestial Eyesight special ability) = 13
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Post by Grey_Ham Mon Dec 13, 2010 6:56 pm

You can see that the forest abounds with life all around you. There are some squirrels in the trees. Far up the hill in the open you can see a few deer.

However you can see no hostile life.

You advance to the top of the hill and stop.

To your left is a large set of blue gates, chained and locked. There is however a small gap on one side you think you could fit through.

Ahead of you the road continues upwards with no end in sight, although it quickly turns from your line of sight.

To your left is the forest with a small bubbling stream.

What do you do?
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Post by LordVictlin Mon Dec 13, 2010 7:00 pm

Graham B wrote:You can see that the forest abounds with life all around you. There are some squirrels in the trees. Far up the hill in the open you can see a few deer.

However you can see no hostile life.

You advance to the top of the hill and stop.

To your left is a large set of blue gates, chained and locked. There is however a small gap on one side you think you could fit through.

Ahead of you the road continues upwards with no end in sight, although it quickly turns from your line of sight.

To your left is the forest with a small bubbling stream.

What do you do?


I would like to go to the forest with the small bubbling stream
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Post by Grey_Ham Mon Dec 13, 2010 7:11 pm

The bank is not very steep, and so you easily make it down there.

It is a very peaceful spot with the water bubbling over the rocks and logs.

Here, you feel very at ease and with the sunlight shining down, you feel as if you want to fall asleep.

- You have been caught in a Trap of slumber! Failure to escape the trap will result in a negative penalty to your perception for three days.

Roll a D20 to make a willpower check.
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Post by LordVictlin Mon Dec 13, 2010 7:23 pm

Graham B wrote: Roll a D20 to make a willpower check.

willpower Check 6(20)
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Post by Grey_Ham Mon Dec 13, 2010 8:23 pm

@ Jeff
willpower Check 6(20)

That was nowhere near enough sadly! You now fall asleep for a period of 4 hours. You also have a -2 modifier to your percpetion for the next three days.

********

Alright so I hope you guys can see how this would work. With more characters, you would all have to reply to what your action is before the DM would advance the story. The DM would then reply "@Jeff You have...." and "@Graham You also have...." ecetera.

Hope you enjoyed the demonstration!

Queue random afro dude.

afro
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